
March 4th, 2004, 09:57 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Speeding up battles
Quote:
Originally posted by ZJ:
Yes, the battles in this game are way too slow when several types of archers or just a few spirit helmets are part of it. I enjoy watching battles, but only those without ranged units.
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Now, since modded ranged weapons seem to have no missile animation (I learned that from the Ashikaga mod, where the archers are just as deadly, but fire much faster), it might be possible to "dummy-mod" all basic ranged attacks in the game so that they lose the animations... (basically, replace the ranged weapons of all units that have them with fake "new" weapons with the same stats, but with no missile animations).
Of course, if the next patch "corrects" the missing anims, they'll be back. And, you cannot watch where stray arrows land (you only get the blood splat where they hit home). But, for the sole purpose of replay time, that would probably work (at least, the Ashikaga archer volleys are fast in replays).
Note: I'm not going to start doing such a mod; I don't have the time and energy to go into this. I'm just offering the idea for a quick and dirty fix...
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