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Old March 6th, 2004, 11:00 PM

Pocus Pocus is offline
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Default Re: Speeding up battles

Quote:
Originally posted by Kristoffer O:

I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.

Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
Sure, the best solution is to allow us to jump at the start of each round (I dont care about not having the rendering done between these rounds). Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
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