
March 2nd, 2004, 04:25 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Annoying death magic
Originally posted by Arryn:
Quote:
They can still use their own words in existing threads. And using existing threads avoids much confusion.
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Arryn, would you tell me what confusion this thread has created? I see no confusion here...merely intelligent discussion of what some see as an issue. And discussion from a somewhat different perspective that would likely have occurred if an old thread were for some reason resurrected.
I agree with graeme dice on the "body ethereal" issue. Especially if you have your core commanders and other potentially non-astral magi back with your astral mage, such as a shaman. It's wonderful that your shaman is etherealizing your other magi and commanders to prevent them from being slain by stray crossbow bolts. In fact, I will often script shamen with this.
I actually wouldn't mind mages moving up a bit to target the scripted spells if they're not moving into enemy melee troops and have some sort of missile protection. Most of my problems with what I consider inappropriate spells occur when the mages are at the back (where I put them--my fault) and the enemy's troops are at the back of their line firing missiles.
It would also be nice to know what range 100 means...can it affect the entire battlefield? Because I often script stellar cascades with Ry'leh (?sp) and find that the spell AI disagrees with my choice and casts something else even though there is a group of massed defenders nearby. (I'm not thinking mind burn is a better decision for a group of astral 4 and astral 3 magi (base) in the setting where a commander is holding a banner of the northern star.)
I agree that it would be a bad idea to have the magi rush into melee. But what do you need to check for to prevent that? Just check...on turn 3 or subsequently due to hold and attack orders...to see whether there is a group of melee units rushing forward. I have no idea how hard that would be to code.
I have not used 2.08 yet (using 2.06) due to the fact that it creates bugs (utgard) and supposedly increases the disparity between battle reports and battle replays in SP. (I find that particular bug more annoying that I reasonably should because I still watch most of the battle replays.)
I have seen the AI use ghost grip, too. And seeing that is very pleasant because it's such an awesome spell.
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