
March 2nd, 2004, 07:39 PM
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Corporal
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Join Date: Feb 2004
Posts: 96
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Re: Caelum questions, both themes.
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Originally posted by fahdiz:
Wingless, for a capitol-only unit, are worse than worthless.
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Check the morale on Wingless.
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With other nations, I'll occasionally stack higher-morale units in each squad to help with the morale checks...but with Caelum's low-morale regulars, and without good sacred units, this doesn't work very well - at least not in my limited experience.
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Wingless + Mammoth.
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How do other Caelum players overcome Caelum's weaknesses and capitalize on their strengths? I think they're my favorite nation thus far (in terms of theme, and in the *theory* of how their armies should work) but I have some serious long-term viability problems using them.
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Don't use fliers exclusively. That's just a losing proposition - as you've pointed out, they're too fragile. Add ground based units such as Mammoth + Wingless squads (I do a 1:2 ratio, usually 5 mammoths 10 wingless), independant archers, and screens of temple guards. Use pure flier units to harrass the enemy while your ground pounders attack the front lines.
I don't get your complaint about not being able to research; Caelum has the absolute cheapest high level mages in the game. High Seraphim are only 175 gold! Buy them! Lots of them! If you took a magic scale, just use the lower ones for researching, they're even more cost effective.
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