 
			
				March 3rd, 2004, 12:31 AM
			
			
			
		  
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				Re: Better, Simpler Programming Contest
			 
             
			
		
		
		
		MORE GENERIC CONTEST RESTATEMENT
You have 3 resource types (gold, res, and holy), and some number (n) of units.  Each unit and resource has a specified value. 
 
The goal:  Make a production queue that maximizes value, within resource constraints.
Example:
Your province has the following resources: 
Gold 120, Res 88, Holy 4
 
This is specified in the input file like this:
 code:
 resourcetypes=3 
resource=gold quantity=120 value=-1 
resource=res  quantity=88  value=1 
resource=holy quantity=4   value=10 
  The province can produce 4 types of units, named a, b, c, and d.  They are specified in the input file like this: 
 
code:
 unittypes=4 
unitname=a gold=5  res=3  holy=0 value=5 
unitname=b gold=7  res=12 holy=0 value=8 
unitname=c gold=12 res=2  holy=1 value=17 
unitname=d gold=22 res=21 holy=0 value=15 
  The program will find a combination of a, b, c, and d that maximizes value.  In this example, you get 5 points for building each "a" and 17 points for building each "c".  You also get 1 point for using each "res", 10 points for using each "holy", and lose a point for using each "gold". 
 
In other words, your total score, for this input, would be: 
 
5*(#a built)+8*(#b built)+17*(#c built)+15*(#d built)-1*(#gold used)+1*(#res used)+10*(#holy used) 
 
Sample Output: 
code:
 a=3, b=1, c=4, d=1 
gold=92, res=50, holy=4 
value=104 
  (these resource numbers indicate the number used) 
 
value=15+8+68+15-92+50+40=104, unless I made an error. 
 
The score would then be calculated according to the equation, with a higher score better.  The value of resources and units would, thus, be arbitrary, so that the algorithm could be used to optimize the queue for any resource-using game! 
  
 [ March 03, 2004, 06:24: Message edited by: Saber Cherry ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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