One thing at a time people!!! There's only so much that can be done.
But I love the ideas.
The only problem is that to get the current value of a "unit population" would require getting that information from Dominions, which we can't do without decompiling it, which I'm QUITE sure is against the EULA...
But I also know that this program only has application inside of Dominions, so I'm still going to make it, and it's still going to produce a "balance" of units on the first turn.
And I'd just like to note that by using a "unit population" reinforcements would be made for armies who suffered casualties in any of their Groups, and would be made at the same time that further "balanced" armies were being made.
