quote:
Originally posted by dogscoff:
I see what you mean. I play the game in 1024*768, but used to play in a smaller screenmode. I think this will probably help with the word cut-off. What screenmode do you use?
Unfortunately it has nothing to do with screenmode ... I play in 1280 * 960.
quote:
Originally posted by dogscoff:
I know what you mean about the one-message per turn thing as well. I always accepted it a s a "feature" rather than a bug, but I don't see the harm in allowing a second or third message. I think if you could send more than that (you shouldn't really need to)you might get information overload in multi-human games.
Yeah, could be ... but why not allow two or three Messages per player and turn. If you can limit it two one ... you can also limit it to three. Or let the game master decide about it when opening the game.
quote:
Originally posted by dogscoff:
I suppose it could also lead to a potential exploit where you could send multpil gifts to an AI in your turn and thn ask for a treaty straight away - normally it would take several turns to get him to like you.
There are also ways from preventing you from doing this. Just let the "Give gift" option disappear, after one gift has been sent. Another good thing could be that you send several trade offers but the player who receives them is only allowed to accept one ...
What do you think?
ZzZ