quote:
Originally posted by capnq:
It also seems unnecessary, since you can do effectively the same thing with a single Trade Offer.
Er ... not necessarily. I always try to divide most researching efforts among my allies and myself. So how should I know about their results before?
Normally it works like this. I research something that I'd like to share ... I send a gift to my ally. If he had the same idea one round before I cannot do this ... I'm just allowed to accept the gift or reject it.
If I view the gift - note down the techs inside - reject it then an propose a trade (including both gifts) I might eventually lose the gift (when the ally breaks his loyalty inbetween) or will receive it one turn later.
And even if it would work. Why make it so complicated. Why not allow two or three Messages for each player per turn?
And not to forget about the limitation for your ONE message

... how should I explain a new tactic to my ally with 14 short lines of text? It's impossible.
ZzZ