View Single Post
  #2  
Old March 5th, 2004, 09:10 AM

Guest
 
Posts: n/a
Default Re: Population, Income, Unrest and Supplies

Quote:
Originally posted by Nethog:
One conclusion I have come to is that population is extremely important since it fuels income and supplies, but it is hard to increase.

Summary:

** Population:
Effects:
- Higher Income
- Higher supplies (see supply section)
- Increased Chance and # of Blood Slaves per Blood Hunt
Quote:

To increase population:
- Positive growth scale (+0.2%/level)
Random Events

Quote:
Things that decrease population:
- high taxes (0.3% pop lost for every 10% tax above 100%?)
- Pillaging (formula?)
- Patrolling to reduce unrest reduces population (10 per 1 successful unrest reduction)
- Negative growth scale (-0.2%/level)
- random events
Disease, Offensive Spells (Plague, etc)

Quote:
* Income:
- 200 population generate one gold in taxes, modified by fortresses, scales, unrest, and spells
Magical Sites

Quote:

- lowers population? (i.e. other than from patrolling) formula?
False

Quote:
Things that increase unrest:
- taxes over 100%
- battles
- enemy spies
- Blood Hunting
- enemy spells
- Random Events
Enemy Domninion in Friendly owned Provinces.


Quote:
** Supplies:
A function of (1) population, and (2) fortress within 4 provinces distance. I got this from the thread:

Province Supply Formula

From this I conclude that the reason that say a mountain is low on supplies is because when the game was created, provinces with mountains receive lower population levels?
That is true. Also for Supply it should be noted that Magical Paths of Commanders and Magical Items impact it.
Reply With Quote