
March 5th, 2004, 09:10 AM
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Re: Population, Income, Unrest and Supplies
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Originally posted by Nethog:
One conclusion I have come to is that population is extremely important since it fuels income and supplies, but it is hard to increase.
Summary:
** Population:
Effects:
- Higher Income
- Higher supplies (see supply section)
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- Increased Chance and # of Blood Slaves per Blood Hunt
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To increase population:
- Positive growth scale (+0.2%/level)
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Random Events
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Things that decrease population:
- high taxes (0.3% pop lost for every 10% tax above 100%?)
- Pillaging (formula?)
- Patrolling to reduce unrest reduces population (10 per 1 successful unrest reduction)
- Negative growth scale (-0.2%/level)
- random events
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Disease, Offensive Spells (Plague, etc)
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* Income:
- 200 population generate one gold in taxes, modified by fortresses, scales, unrest, and spells
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Magical Sites
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- lowers population? (i.e. other than from patrolling) formula?
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False
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Things that increase unrest:
- taxes over 100%
- battles
- enemy spies
- Blood Hunting
- enemy spells
- Random Events
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Enemy Domninion in Friendly owned Provinces.
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** Supplies:
A function of (1) population, and (2) fortress within 4 provinces distance. I got this from the thread:
Province Supply Formula
From this I conclude that the reason that say a mountain is low on supplies is because when the game was created, provinces with mountains receive lower population levels?
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That is true. Also for Supply it should be noted that Magical Paths of Commanders and Magical Items impact it.
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