Re: Fire and Flee
Ya planned retreat works better in Dominions I, where all retreaters go to the same province.
I think each unit should only go to a random province if it is routing. That would help.
I think this was said or implied already, but I think up to five turns of archer fire and then flee can be achieved by having all commanders flee after five turns, and the archers set to simply Fire. That means you can't have troops sticking around to win the battle, though.
Caelum "hit and run" I think refers to strategic-level movements, not necessarily tactical-level movements. That is, you fly to a province with low defense, take it over, pillage/whatever, and fly away before any army comes to fight your army.
PvK
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