Thread: Fire and Flee
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Old March 6th, 2004, 12:48 AM
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Chazar Chazar is offline
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Default Re: Fire and Flee

Fire and flee is useless in my opinion. I also extend what has already been said here:

With caelum, tie fighters set to guard commander to a storm general, who is ordered to hold,hold,hold,attack rear; while my archers are set in similar manner to another general. With the patch, the archers will fire as soon something comes into range (hence I usually put them forward a bit)...

In this way you can fire 1-5 rounds before engaging in meele...
EDIT: Oops, I was wrong here, as guarding units dont use missile weapons even if the enemy is approaching pretty close. They just engange in meele. Can we consider this as a bug?

- depending on the speed of the enemy's cannon fodder (yes, you need to scout ahead) marching towards you and leaving its commanders/archers undefended on their rear.

...the only nasty thing is that my troops in the rear prevent the enemy from routing - since they stand in their way, which usually gives me the most losses of the whole fight!

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Yeah, lets continue solving Caelum-related questions here, as the original thread got taken over by hobbits...

[ March 06, 2004, 11:00: Message edited by: Chazar ]
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