Re: Surrender, Routing, and Pacificm
Hey thanks for these replies so far.
Wauthan, I liked your ideas very much. Those are some good in-game variables which could be implemented. I think, anyhow, that this could add to the game very much. I'd like to see some of those in the future. (Probably very far in the future....!)
Note that my initial idea was to be *able* to use variables such as these, not *have to* do so.
Also note that my original idea didnt necessarily want to employ any (tangible) in-game bonuses for being "good" (as Wauthan says).
Also note that I imagine *one* nation of 18 (a new nation) primarily trying to be moral (I prefer not to use the term "good", for the good reasons that Karacan mentioned) as part of their national identity. This would certainly be a different nation than, say, Marignon, who also believes in its own "good"ness to the point of fanatacism.
As to the reference to realism Karacan mentioned: that is not (I think) the issue at all.
Oh and sure there is something to be said for easy demarcations between game and reality; of course. But anyone who has even begun to read any scientific literature in the areas of cognitive pedagogics, modern didactics, and social psychology will tell you that -- although there is no real consensus at the moment amongst all researchers -- there appears to be at least a slight correlation between the way that persons conceive of their real-life world and the way that persons conceive of their fictionalized worlds; if people like Ricoeur are not completely wrong (and I happen to think that Ricoeur has, despite many points not fully articulated that need further explanation and empirical backing), there is a lot to be said about our identity as a "narrative", which can be interwoven with that which some have simply refered to as "fiction"; Ricouer shows that these seemingly simple boundaries are nifty heuristic devices, but nothing more. Drawing boundaries between real life and, say, gaming worlds requires a high degree of normative work, and cannot be taken for granted, at least not by everybody. So sure: here game, there reality, but no: it's not quite that simple, and certainly not for everybody.
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