
March 8th, 2004, 05:40 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Surrender, Routing, and Pacificm
Quote:
Originally posted by tinkthank:
OK!
Is turning your eyeballs brown a good or a bad thing (in your eyes -- bad pun not intended)?
|
Heh. I simply mean to say that because cognitive science is full of so many grey areas (like all social sciences, as cognitive theory really doesn't have the hallmarks of "hard science"), there is an awful lot of crap to wade through in order to get to something of any value. My eyes are green, for the record.
Quote:
So it seems like at least some pacifistic options could thus be not only fun, but also great for a target group of young persons, such as my kids. (right?)
|
Or your kids could simply play different games, and Dom II could be left where it is, for its intended audience. In Age of Wonders II there are some benefits to pacifism and diplomacy, depending on the race you're playing (the Spirit of Order seems to like pacifists a lot, and it's a crucial part of the strategy for the "life"-based races) and in a game like Civ II or III you can concentrate for a large part of the game on winning by Wonders and diplomacy rather than by war.
Dom II is a fantasy wargame, rather than a civilization sim or so-called "god game". The fact that its niche is so closely defined allows Illwinter to take that niche to its ultimate level of depth.
[ March 08, 2004, 15:41: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
|