
March 8th, 2004, 06:05 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Surrender, Routing, and Pacificm
Quote:
Originally posted by tinkthank:
OK I'll go along with that.
And if you don't mind me saying so: I think that *EVEN AS A WARGAME*, it would be great if Dom II (or any wargame for that matter) could *also* consider (or: consider considering?) implement a form of "ius in bello" (as opposed to the simple "ius ad bellum").
|
I certainly wouldn't mind seeing such an option/strategy in a different game. And no, you are certainly not wrong for dreaming, nor for wanting something different.
Games are like holes in the ground. Some of them are very broad but rather shallow (they're easier to dig, too), while a select few are narrow yet boundlessly deep. Dominions II is obviously of the latter Category. I haven't yet seen a developer make a game which is simultaneously "all things to all people" (broad) and intensely rich (deep). It could happen in the future, I suppose, but I doubt it. 
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
|