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Old March 9th, 2004, 03:51 PM

Alarik Alarik is offline
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Default Re: Surrender, Routing, and Pacificm

Tink Thank- I think your ideas have tons of merit. And I agree that it takes some imagination to believe that you are fighting for good. I find the blood magic aspects of the game personally repulsive but I love that they are in the game. I just meter out especially harsh punishment on those kingdoms who would dare use the "forbidden" magic.

I suppose each of us has their own reasons for playing. Some just want to win at all costs. Others, to let off some steam. And it's better to let it off in a simulated environment...( If sacrificing virgins in simulated demonic rituals helps people be good to their loved ones...More power to them!).

Me ( and perhaps you) , I'm more interested in the narrative scope of the story and how and why my avatars are behaving the way they are. And I want them to behave in a way I approve of. In a sense I want them to act like I believe I would act if confronted with the same situation. Even if that means losing. As some of the others were hinting at: games might or can or should be a way for people to explore their phyche( The best ones are). Or at least give them a chance to understand the darker side of their nature. That doesn't have to be a bad thing.

In my case....My tanks don't roll over Poland. And absolutely it would be a better fantasy simulation if everybody wasn't just rolling over Poland. I, for one, want a chance to defend Poland and face the trial by fire.

[ March 09, 2004, 13:53: Message edited by: Alarik ]
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