
March 9th, 2004, 05:25 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Surrender, Routing, and Pacificm
Quote:
Originally posted by Alarik:
In my case....My tanks don't roll over Poland. And absolutely it would be a better fantasy simulation if everybody wasn't just rolling over Poland. I, for one, want a chance to defend Poland and face the trial by fire.
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That's the point, though...Dominions II isn't a "fantasy simulation", like "Civ II + magic" or something. And it isn't an exploration of "good versus evil". Other games set out to do that, and do it better.
It's a wargame. And furthermore, it's a wargame about power-mad magicians, magical beings, etc. who are so brimming with eldritch power that they dare to think they can become the one and only God. Whatever their reasons might be (I believe the Shedu's flavor text says something about "defending his people", and the White Bull's refers to "restoring the balance of nature", etc.) the pure fact of the matter is that every single one of these pretenders suffers from hubris to the Nth degree.
Dominions is narrow in scope, there's no way around it. Your victory conditions are largely limited so that Illwinter can plunge into every nook and cranny of those victory conditions.
Simply put: Dominions is what it is, and it doesn't pretend to be anything else. And I especially like it for that, since if I want AI diplomacy or scenarios where I get to be the "hero", there are about a million games out there which I can play to get that fix.
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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