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Old March 9th, 2004, 07:28 PM
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Default Re: Surrender, Routing, and Pacificm

Quote:
Originally posted by vanedor:
"war is evil."

Well, so I guess a nation which is at war to defend itself against the hords of zombie from Ermor is necessary evil?

I feel this game could be seriously improved by adding diplomacy. And people who prefer it this way could just set the settings as "Total War" and have fun the old way.
How often does that happen? It's more likely the sacred Wardens of Man versus the holy Paladins of Marignon, while they slaughtering the half-human satyr of Pangaea together without much hesitation.

Even in your case, killing the Skeletons of course is not evil. They're mindless automatons. But killing their masters is another thing. Even though they might be in an undead forms, they're mostly as much a functioning human as the Sphinx of Atlantis or a Void Lurker of R'lyeh. Things are not as black and white as you think.

The equivalency of undead and evilness is not necessarily true even in the fictional world. Hmm and as far as I know, they don't exist in the real world .

Going back to discussion of the game, it's very easy to create a saga of good versus evil for Dominions 2. For example, the first scenario could start with Man and a few knights, defending a small village versus the undead horde of Ermor. The goal of that scenario is to take over and destroy the keep of the undead Warden. To make it realistic, you can even limit your capital production to militia only (since it's just a small village). In the later scenarios, you can lead the whole nation of Man and finally launch an attack on the Ermorian capitals. Alliance with the other nations are also possible if they are set in map or mod file.
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