Re: Surrender, Routing, and Pacificm
I agree with Vanedor, this game is definately a fantasy simulation. In fact in mho it outclasses AoW and the like in every aspect. Its better than those games without the diplomatic options. it has more scope, depth, creativity and addictiveness. Are some of you saying that you think the war game elements would be less compelling if some diplomatic options were available in SP? I disagree but then again I understand that different people look for different things out of a game.
And any game that allows blood sacrifice and dark rituals is exploring the issue of good vs evil. To each his own but I would rather run a nation that doesn't resort to those methods to win the game. I would rather run a nation that rescues virgins from a pretender that is using bloody sacrifice. So for at least one player (Moi) the game does have good vs evil implications. And obviously for others as well or this thread would not have the title and much of the content that it does. Just the face that we are discussing it proves it is an issue in the game.
side note (OT)- seems to me the MP options are fine as is. House rules can be set up to create any kind of diplomacy people want. But for SP something along the lines of MOO's Galactic council would be nice. Hereditary hatreds and natural alliances only spice up the action. Do some of you think a "Council of the Gods" would be interesting even if it were just an option?
[ March 09, 2004, 23:15: Message edited by: Alarik ]
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