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Old March 10th, 2004, 05:22 AM
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Default Re: Surrender, Routing, and Pacificm

Quote:
Originally posted by Alarik:
Are some of you saying that you think the war game elements would be less compelling if some diplomatic options were available in SP?
Not less compelling, no. But it would change the entire theme of the game. It's what I was talking about earlier - people seem to want one game which does everything they've ever wanted it to do, instead of taking each game's strengths, intent, and such on its own terms. The broader something gets, the more it tends to become shallow.

Quote:
And any game that allows blood sacrifice and dark rituals is exploring the issue of good vs evil. To each his own but I would rather run a nation that doesn't resort to those methods to win the game. I would rather run a nation that rescues virgins from a pretender that is using bloody sacrifice. So for at least one player (Moi) the game does have good vs evil implications.
But that's just it: you are bringing an agenda to the game, and that's perfectly fine. The game isn't bringing it to you. As I said quite a bit earlier, I am a devout Catholic and am quite strict about my own - real-life - morals and those of my daughters - but this game is pixels and data, not real life. This game is a fantasy, and it's a fantasy purely about war and power.
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