
March 10th, 2004, 06:50 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: Surrender, Routing, and Pacificm
Quote:
Originally posted by Arryn:
quote: Originally posted by vanedor:
We(or at least myself), think the game would be better if it was different.
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If it was "different", it wouldn't be the same game then, would it? Which renders the concept of "better" meaningless.
Adding diplomacy would so fundamentally alter the nature of the game that you really couldn't consider it to be Dom any more. It would be, at best, a Dom-like game. Or, more accurately, a game with some of the flavor of Dom, but more closely resembling Age of Wonders, etc. Yes, that's exactly what I was getting at. Part of the beauty of single-player Dom II is its focus, and it's just as Norfleet has said: "my side is the 'good' side, all others be damned." Not "all others be damned only if they use blood slaves or unless We are feeling most benevolent and deign to traffic with gods who, after all, may be just as godly as We are."
That just isn't...Dominions. It's something else. When I want Age of Wonders, I play Age of Wonders. When I want Dom, I play Dom.
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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