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Old March 8th, 2004, 06:15 PM
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Default Re: Neither Air nor Astral

Quote:
Originally posted by tinkthank:
I don't know how they do it. Since having gained at least some knowledge of the magic system, I can no longer see how anyone can survive and have fun with neither astral nor air. I used to love Machaka, for instance -- but if I don't use some form of odd rainbowish pretender with at least some air or (preferably: and) astral, I feel so .... bogged down. Astral just seems so key to me, both tactically and strategically. If you have no air, then moving lots of troops is limited to... forest walk spell whose name escapes me? And all of the groovy items you cannot forge -- argh no, I can't bear to think about it! Give me Air and Astral, yeah! I am an AIR ASTRAL JUNKIE, help!
Sorry if it feels like I'm following you around. I just happen to be interested in the same topics you're posting in...I swear!

I guess it sort of boils down to playstyle. One of the reasons I love Caelum is that it's such a huge departure from the way I normally play, and it's all due to their Air and their mobility.

With Machaka, however, I find their strengths are enough that they don't need to rely as much on that kind of mobility. Fever fetishes rock, and so do the summons and versatility that Fire, Death, and Nature magic can bring. They get those stealthy priests, too, like Caelum... "Ears of the Lord: Pushing Dominion, So You Don't Have To (TM)."
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