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Old March 8th, 2004, 06:25 PM
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Default Re: Blood-1 in Vanheim

Quote:
Originally posted by tinkthank:
I wish I were better at Vanheim, because I think it would support at least one form of playing style I like. Be that as it may, my question is:

- What is the deal with blood-1 skills?

I mean this: In the default theme, there are exactly two commanders who have some skill in Blood, and both of these (fairly expensive) commanders have exactly 1 point in it. (In Helhelm, it is 1 commander.) Right. I would like to know your ideas or speculations on how I can use this, or what one is "supposed" to do with this. To be more precise: I need at least Blood 3 in order to be able to forge any items which increase my blood skill (exception: Unique item Book o Secrets, req. 2, and the Ring of Sorcery, Astral 4). Which means if I want to do anything requiring blood 2 or more, I need to get a pretender with blood. All right, I can do that, go on some hunts and make him forge the results.

But I suppose my question is: What can you do with Blood 1? Have my really expensive commander blood hunt? I suppose that could be the answer, but I doubt it, especially after reading Saber Cherry's excellent summary on how inefficient that is. So is the plan: If you want to make use of the blood skill of those commanders, get a blood-3+ pretender, make him forge some brazen vessels etc., and boost those commanders? Or can I use blood-1 for anything interesting that I have (obviously!) overlooked?

Thanks much in advance.
When I play Helheim (which is frequently - I don't often play base Vanheim because I enjoy Helheim more for some reason) I almost always take the Allfather pretender and slap some Blood, Death, and Air on him...but always at least 5 Blood. This has the added bonus of making those Valkyries and Vans devastating when blessed.

But I am no expert, and have never tested such a build in multiplayer.

EDIT: Doh. Instead of Air (on the Allfather), I meant to type Water (had your other post on my mind, it seems ), so that I can eventually summon up Ice Devils and bust out Illwinter if necessary.

[ March 08, 2004, 16:37: Message edited by: fahdiz ]
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