
March 8th, 2004, 07:32 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Blood-1 in Vanheim
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Originally posted by tinkthank:
Hey thanks very much.
BTW I like Helheim too. Unless I am totally mistaken, however, Hangadrotts get NO blood. It's Air 2 DEATH 3, but maybe I am wrong.
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Ack! You are right - I was thinking of Vanlade (one of Van's national heroes) who I always seem to get relatively quickly. Mea culpa. Those Hangadrotts are still beastly, though, after the Behemoths start coming out!
(I think I need more coffee.)
Quote:
But other than that: what can you do with Blood 1?
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Bleed, Blood Burst, Blood Heal, Pain Transfer, Reinvigoration, Sabbath Master/Slave, Summon Imp, Banish Demon, Leeching Touch, Bind Serpent Fiends, Leech, and Blood Vengeance all only require Blood 1 - quite an impressive list, actually, for a commander with all the other great skills possessed by Vanheim! Just one forged +Blood item gives them access to Spine Devils, Fiends, Agony, Hellbind Heart, and Harm.
There are some really good combat spells and some decent early-game summons in both of those lists - and that's not even taking into account their other spell levels (Air, Death, and so forth)!
Blood 1 is combat, combat, combat. Which, coincidentally, works quite well to supplement and round out those expensive-but-heavy-hitting Van commanders. And if you happen to run into some Garnet Amazons or some such thing, you can use *them* for blood hunting (or use scouts, as is commonly done with a nation like Vanheim or Jotunheim) or for following your Van commander around casting Sabbath Slave.
[ March 08, 2004, 17:57: Message edited by: fahdiz ]
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