
March 9th, 2004, 02:01 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
Posts: 97
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Re: Losing Commanders in a rout
Quote:
Originally posted by PvK:
Was he in an aura that causes fatigue or damage to him?
As I've mentioned before, I lost my wonderful mummified death priest by trying to guard him with Devils. Heat plus dry ancient bandages and imbalming fluid is a bad combination.
PvK
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Nothing he shouldn't have been able to handle normally. He had a snake ring on, so the poison from the tarrasque wasn't affecting him (did that one before though). Although I do remember screaming at the screen when the Sea King casted "Breath of Winter". Seeing no enemies near I didn't understand that one (the Sea king was right next to the mage that died). Hmmmm....maybe that was it? The mage definitely wasn't cold resistant.....oh you've gotta be KIDDING?!?! (I just read the spell description) Again I say there were no enemies past the halfway point of the screen, with the Sea King and mage on the left side of the screen, and my troops routing the enemy on the right side (the rout message came a few seconds after the mage "vanished") Don't tell me the spell casting AI killed my mage with no enemies close enough?!?
Ok, I just did a search on "Breath of Winter". That was probably it. If so, it's pretty idiotic. I know people say more control is unbalancing but man! I went to all the trouble to protect my mage from the tarrasque poison only to find I should have protected him against ANYTHING my mages can cast! Beautiful. I thought water magic kind of lagged behind the others. Now I'll never use a water mage again unless ALL of my units are immune to cold.
By the way, anyone know how much damage that spell does? The mage had 10 HP and Prot 16 right before he vanished.
[ March 09, 2004, 00:03: Message edited by: Darryl ]
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