Re: "Attack Rearmost"
I don't think I want Attack Rearmost to be any more single-minded. It's already effective enough, it seems to me. The uncertainty of what such units will do strikes me as a good feature. Sometimes, if timed right, and the enemy has an open flank, it will work exactly as hoped. But, I don't think it should be easy to go right to the enemy rear. There is so much abstraction and lack of control in the combat already, that making Attack Rearmost extra-effective would, it seems to me, make it too easy to bypass troops which should be responding to such a move. The current system keeps it from being too easy to successfully walk around the enemy lines. If Attack Rearmost were made more effective, then the AI should also be given more effective ability to intercept flankers. Which would be a wash. Attack rear already works about as well as it should, IMO.
Friendly fire, on the other hand... should be avoided.
PvK
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