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Old March 16th, 2004, 03:59 AM
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Graeme Dice Graeme Dice is offline
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Default Re: "Attack Rearmost"

Quote:
Originally posted by Arryn:
PvK, effectiveness is not a valid reason for not fixing a command that fails to do what it is meant to do if you read that command in plain English. Attack rear almost never actually attacks the rear.
I'm sorry, Arryn, but you are not the ultimate authority on how the game should work. The command works fine, your units will normally attack the rear of your enemy troops if you use them properly, and to make it any more useful would make it unbalancing.

Quote:
That, alone, is reason enough to fix it. Else rename the damn command to reflect how it actually works. The current method may be excusable, and it's a stretch at that, for ground troops, but it by no means is justified for flying troops.
How are ground troops supposed to be able to tell where the rear of an enemy army is? There's no conceivable way that they could manage that without travelling around the flanks beforehand. There's no information on how high fliers can actually travel, since they get tired after only a short amount of time, and can't fly long distances over water. Fliers already attack the rear of the squad they target, so I see no problem with the command. And yes, balance is _always_ a good reason to limit something.

Quote:
As for defending against a "more effective" rear attack, that's what "guard commander" is for. If someone needs more defense, then they can make Rings of Warning.
Rings of warning have no effect on guards during battle. I suggest that you learn more about the game mechanics before stating how they should work. If you want to return to Dominion 1's attack commanders and attack mages order system, then I suggest you play Dominions 1. After all, you think it's a good thing for every nation to need a staff of storms to keep their leaders from being wiped out on the first turn by fliers, and their mages from arrows.

[ March 16, 2004, 02:06: Message edited by: Graeme Dice ]
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