Re: "Attack Rearmost"
Hm, maybe we should add that "Attack Archers" too has it flaws. It seems that every unit with a long range weapon counts as Archers, including infantry with throwing weapons.
So, I just have to put some of them in front of my army to make sure my real archers survive.
This also bothers my mages, especially my pretender. Even though there are no real archers on the field, javelin troops will cause him to cast air shield, using one precious turn he could use to bLast them with something useful.
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