
March 10th, 2004, 06:09 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Recommendations?
Quote:
Originally posted by Bossemanden:
IMO the buggyness of EU2 is comparable to Dom2, though the Paradox crew has had a lot longer to fix it.
|
Strategy First is much more interested in milking the EU engine for all the mileage they can get out of it than in having Paradox put out quality products, and/or address the fundamental bugs the engine has had for many years now. (On Sunday I was in a local Ebgames store and saw yet another, new, EU-engine game by Paradox, dealing with just France and England.) Strategy First/Paradox is to strategy gaming as Hasbro/WotC/TSR is to pen & paper gaming.
Quote:
Comparing the AI for Dom2 and EU2 strikes me as unfair. Dom2 deals with disrcrete situations, that can be allowed to take unlimited calculation time. EU2 deals with fluid "real time" situations, in which limited calculation resources are available.
{snip}
What makes the Dom2 AI adequate is the simpler overall picture (turnbased vs. real time mainly) and the unlimited computing time.
On the other hand I will agree that the EU2 AI habit of stacking troops up in heaps and heaps when sieging forts is a big weakness.
|
We've debated this before and the time-slice argument simply does not hold water. If you slow down the time passage rate of EU/EU2/HOI to the slowest setting, which gives the AI plenty of time to think, it doesn't play any better than it does at normal or faster "turn" speeds. And EU2/HOI has no more provinces to deal with than Dom2 does when using very large maps. Couple with the fact that Dom2 has more complex unit interactions than EU2 does. Only HOI can approach the complexity of Dom2 unit interactions. And the HOI AI, while having more "work" to do each "turn", doesn't play "worse" than EU2, which is a simpler model. So explanations such as time available or model complexity simply do not wash for EU2. The EU-engine games simply suffer from an AI with weak internal algorithms, and no amount of excuses can alter that fact. The Dom2 engine isn't better because it has a "simpler" model. It's better because it's been coded to be better. It manages resources better, it evaluates the strategic situation better, and conducts combat better than Paradox's AI does in comparable circumstances (and yes, you can rig up comparable situations, despite EU-engined games being continuous-time).
Even more annoying in EU is not the brain-dead overstacking but the "mouse that roared" syndrome when some piddly little country will suddenly, for no discernable reason, declare war on a "superpower". I see this in Victoria too.
|