The _Combat Mission_ games from
http://www.battlefront.com also come to mind, although they're not necessarily of that wide appeal. Meticulously scanning the 3D terrain and carefully plotting orders for every unit (individual vehicle, squad or half-squad, weapons team, gun, basically) for each minute-long phase can be daunting. But if you're at home in a community full of grogs who'll debate the frequency or utility of a Bren tripod or research TOE/OOB for specific battles or who have tables of actual penetration data of a particular AP round type from a 88mm PaK '43 against so-and-so mm of steel plate and so-and-so angle and distance, well, have at it.
KoDP is fun. Heh -- if you want to REALLY annoy the other clans, try a slavemaster approach. Say your ancestors took the Nalda Bin as thralls, choose a War clan, and in battle keep choosing "take captives" and keeping 'em. It is
not good for diplomacy when you have more thralls than your own farmers in your clan, better keep amassing weaponthanes and war blessings...
Nor is it good for your economy when an enemy raid eventually gets lucky, cracks your defenses and frees all the thralls. Oops. Don't say I didn't warn you.
