
March 10th, 2004, 09:03 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Units seldom used.
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Originally posted by Wauthan:
C'Tis - Militia, Falchioneers, Slave and Elite Warriors.
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You must not have played much C'Tis if you don't think that the Elite Warriors are useful. They are quick to build, have excellent morale and attack, are fast, and have two high damage attacks. They are one of the few units that C'Tis has that can punch through heavy armour.
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Ermor - Preatorian Guard. I get a highfatigue unit with an automatic affliction. The fact that it's got high morale (if it doesn't start with Battlefright) doesn't do much for this oldtimer.
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They do not all have afflictions, and most afflictions are not that bad when you only have one of them. They also have a broadsword and high protection, while the Triarius only have a spear.
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Hurlers do a lot of damage yes? But the range is so short they are usually enter melee before throwing boulders and if they do those highdamage stones knocks down your own troops at an alarming rate. Again I go for Javelineers. Or the coolest unit ever created, the Mooseriders.
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Hurlers do a base of 30 damage, so they can easily kill even Ulmish Guardians, but they are at their most useful against knights and other high-defense troops.
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Marignon - You get three units with increasingly longer weapons. I can see the use of only one of them. What am I missing here?
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Check the damage, attack, and defense Ratings on the units. Those -1 and +1 values on attack and defense make a great deal of difference.
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Summons - Soulless, when you can get longdeads that actually hit something?
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Soulless have 15 hitpoints, so they can often survive a single hit and cause the attacking unit to fatigue themselves. Soulless warriors have more durability due to their armour.
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