
March 10th, 2004, 09:36 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Units seldom used.
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Originally posted by Wauthan:
Abyssia - Humanbreds and Salamanders. The former is simply a lite Version of the basic troops and the latter is way expensive for it's punch.
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Humanbreds still have a good use: fire-resistant strat move 2 bodyguards for your mages.
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Caelum Return of the Raptors - Raptor and Ravenguard have so far failed to prove why I should ever buy these units instead of the basic troops.
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The Raven Guards are expensive but have more punch than any other Caelum flier and aren't cold dependant. I find them useful.
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C'Tis - Militia, Falchioneers, Slave and Elite Warriors.
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Berserked falchioneers are rather good and deal serious damage. Elite Warriors are excellent with Mass Protection. Both have dual attacks and are the C'tissian regular troops I use the most.
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Jotunheim - Jotun Huskarls and Hurlers.
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I find Hurlers very adequate to crush knights with their boulders. You just have to very careful when deploying them.
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Marignon - You get three units with increasingly longer weapons. I can see the use of only one of them. What am I missing here?
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Flexibility and countermeasures. Greatswords vs heavily protected swordsmen (best of the 3 to deal with Einheres). Pikes vs low-prot spearmen (eg, Reef Warriors). Halberds if you need punch vs tough enemy with range 3-4 weapons (eg, Ulm's battleaxe infantry). And halberdiers are good at defending castles.
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Summons - Soulless, when you can get longdeads that actually hit something?
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More often than not you aren't given the choice. Eg, reanimation after battles or popkilling events raise Soulless only. And Soulless have 15+ hitpoints and Last longer than basic longdeads in a meatshield role. So if your ability to deal damage comes from another source than your lowly undead troops, Soulless may be better.
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God does not play dice, He plays Dominions Albert von Ulm
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