
March 10th, 2004, 10:29 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Units seldom used.
Quote:
Originally posted by Wauthan:
Abyssia - Humanbreds and Salamanders. The former is simply a lite Version of the basic troops and the latter is way expensive for it's punch. They're sole saving grace is a two point move but what's the point of being speedy if you can't actually beat anything you catch up with?
|
Salamanders are useless with their current price / stats, IMO. More HP and NP or a lower price would be nice. Humanbreds are decent... a bit pricey, but good arrow bait (tower shields) / flankers (faster than Abysians) for Abysia, and good commander guards (2 strat move). I don't build many of them, but I always build some.
Quote:
Arcosephale - Slingers and Light Cavalery. Slingers are waste of gold, which explains why they make out your PD. Even with spellsupport shortbow archers beat the snot out of them. Light Cavalery is expensive, fragile and inaccurate. Even if they get around the infantery they can not take down the commanders.
|
Slingers are vastly overpriced, but decent for patrolling and fodder for mind bLast / hellbind heart / extra targets versus "fire archers" orders. But archers are better in all those roles. Slingers should be 5 gold.
Quote:
Atlantis - Spearmen. Sure they are cheap but I rather buy 5 reefwarriors over 10 spearmen. The former might Last the battle atleast.
|
Unshielded spearmen are useless, IMO. Shielded ones are nice... reef warriors do not have shields. I only buy Coral Guard or shielded spearmen, never Reef Warriors.
Quote:
Caelum Return of the Raptors - Raptor and Ravenguard have so far failed to prove why I should ever buy these units instead of the basic troops. Even when modding I could not come up with a balanced idea to "save" them.
|
Make them -2 gold, and other units +1 gold.
Quote:
C'Tis - Militia, Falchioneers, Slave and Elite Warriors. Militia suffers from the ordinary quantity does not beat quality problem. Falchioneers die far too fast and kill far too little, much like the Slave and Elite Warriors. The other C'Tis troops are remarkably more useful than these.
|
I find the elite warriors very powerful. As for falchioneers... I suggest you use my "PrePatch" bugfix mod; their ambidextrity is insufficient otherwise. The bugfix mod only gives them +1 attack, though - +2 would be (arguably) acceptable.
Quote:
Jotunheim - Jotun Huskarls and Hurlers. 1 point better morale verus 3 points lower protection. If I'm short on gold and resources I'll go for javelintossers (who got the range of a bow). Hurlers do a lot of damage yes? But the range is so short they are usually enter melee before throwing boulders and if they do those highdamage stones knocks down your own troops at an alarming rate. Again I go for Javelineers. Or the coolest unit ever created, the Mooseriders.
|
Huskarls are indefensibly worthless. They cost more and are worse than the 'non-handpicked' Jotuns. 33 gold, +1 attack, +1 HP, and a jotun sword instead of an axe would make them useful.
Quote:
Machaka - Milita and Spider Riders. Spider Riders are not worth the price of 5 regular archers nor do they have anything like the staying power of a Spider Knight. When do you build these?
|
They are too expensive, but nice skirmish units... set them on "fire closest" and they can web a big group of melee units. Keep your own units out of the way.
Quote:
Man - Militia and Slingers.
|
Fine, just not cost effective, and need to be rebalanced (-2 gold).
Quote:
Marignon - You get three units with increasingly longer weapons. I can see the use of only one of them. What am I missing here?
|
Which one? Swordsmen and pikemen are both quite good...
Quote:
Pangea - When do you build Revelers? I never found their use.
|
Pan's only buyable footsoldiers that don't run away when wounded=)
Quote:
Summons - Soulless, when you can get longdeads that actually hit something? Corpse Construct, you get a really expensive Soulless for those precious airgems.
|
Soulless are good fodder, as you get more of them than longdead. Against vastly more powerful elite units, both longdead and soulless are powerless... and thus, soulless (higher hp AND you generally get more of them) use up more enemy fatigue.
Corpse constructs are useless, IMO, though I've never used one (except in the combat sim). Regeneration and/or triple HP would be interesting, but right now, they're similar to Soulless Giants, except not free.
Quote:
Iron Pigs, well they're cute and all but a size three trampler isn't really worth the magic.
|
I don't know... backed by fanatacism or berserk, they could destroy most human-sized armies. Remember, they have ironskin in addition to trample, so are mainly vulnerable to morale loss. But that's theoretical; I haven't used them.
|