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Old March 12th, 2004, 02:25 AM
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Wauthan Wauthan is offline
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Default Re: Units seldom used.

I've been busy trying out the advice and comments found in this thread.

I've changed my mind about C'Tis Elite Warriors and Falchioneers. These two units work great as a flanking force, as well as complementing each other well. Slave Warriors still seem to be redundant so far. I've decided to swap them for some kind of expensive dinosaur unit, if I ever find some sprites I can use. One of them Triceratops (sp?) might be a good fit for a C'Tis Version of an elephant unit?

Sacred Abyssian Salamanders worked out very well compared to decreasing their cost (AI produced too many) or upping the HP (became way too dangerous). This way they are frail, costly but potentially very dangerous units because of their area attack. Blessing also increases their morale keeping them in formation longer.

I tried out a number of ideas with the Villian unit, whose problem is not that it is a lacking archer but that its produced at a cost of permanent 5 unrest. Since they are also part of a the Ulm theme "Black Forest" I found that upping stats was a bad idea. I finally decided to give them a pillage bonus (5) which worked really well. A sneaky pillaging unit seems very thematic with it's description. It's not possible with the current modtools however (I gave a barbarian unit the Villians stats and tried it out that way) so it's a future mod.

Horsebrothers are interesting flanking units since they are so immensly speedy. I only used them as archers when they would simply have been killed if they entered melee. The new "hold and attack" order works in their favor. That said I very rarely use them since summoned flying units tend to work even better. A slight increase in precision might reflect their intended mastery of mounted warfare perhaps?

Einheres are the only heavy infantery I know were you actually want to meet archers. A whopping +5 in prot, str and att as well as never routing. They even use two weapons to maximise the damage output. These are the only units who I accompany with massed slingers since stray bullets only makes them go berserk, which renders them nigh immune to damage from any additional friendly fire.

Skinshifters are a flanking force, good for hunting down routing units, and are light on resources (they are bit of a Einhere lite really). Let's you build them everywhere and in great numbers if needs to be.

Spider Riders and Horsemen suffer from nearly the same problem. If there were some kind of Fire and Avoid order to make these units close in on melee units but keep out of actual melee range I would use them in hordes. That said there are some good advice on their use below.

[ March 11, 2004, 12:29: Message edited by: Wauthan ]
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