Re: Super-Casting Pretenders?
Well blessing effects would certainly have to be considered when building a caster pretender, but the point was to make a god whom could dish out enough spell damage to take on armies and significantly win battles like a SC.
Because fatigue are casters' main obstacle stupidly high magic levels can significantly reduce fatigue gain. Fire Darts and Falling Fires are -20 skills that are reduced to -7 with 9 Fire.
Pretender archtypes seem to want to be grouped into a few catagories. Pure combat like the Nataraja and combat/caster hybrids like the Dragons. Titan-esque, most of whom are physically powerful early on but lack strength and combat potential enough to be true SC and late game powerhouses. Humanoid types that lack any sort of physical abilities but have cheap magic. And Caster-Pretenders whom lack the strength of the Titans but have better magic skills.
The trouble with standard Titan builds are that unless you max them for 9 bless effects their casting abilities are rather limited to one or two big bLasts at the start of a battle. My 5 Earth 5 Nature Great Mother can only cast Destruction 2 times before fatiguing out of combat, which not only ruins her as a caster but also as a fighter.
The idea with the caster-pretender is to make a god that can really bLast away with medium level spells for most of the battle before fatiguing out. Rejuv items will still be necessary but i think even at 9 as many +path items that you can stack as well.
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