Re: Super-Casting Pretenders?
The primary drawback I find with "caster" pretenders is that their use is far more limited than straightforward SCs: An SC can kick *** for a good 50 rounds of combat. A caster can only cast 5 spells. Assuming that a few of them are devoted to buffs designed to keep him from becoming a road waffle, that leaves very little to actually bLasting the crap out of people. While the spellcasting unit AI is certainly better than any other game of this type, it's most decidedly NOT geared towards solo-unit commando operations, and thus cannot be counted on not to do anything completely inappropriate in this case.
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