quote:
Originally posted by Q:
The more tests I make the less I understand it:
If I have two weapon platforms on a planet one with combat sensors and one without, the hit chance for both are equal! And if you compare it to one single weapon platform without combat sensors it seems that the combat sensor is effective for both platforms.
Yep.. all the units in the same tactical square at the beginning of the combat use the best combat sensors offensive modifier.
quote:
If I have an equal fighter group of ten each, one group with ECM and combat sensors
(max tech level) and the other without, the hit chance for the first group on the other is 1% and for the second group on the first one 10% if the are on adjacent squares
The First Groups (with ECM and combat sensors) chance to hit the other fighter group is 100%(Base Hit Chance)-10%(range modifier)+550%(11*the ability combat to hit offense plus from vehiclesize.txt)-660%(11*the ability Combat to hit defense plus from vehiclesize.txt if you are using large fighters otherwise its higher)+30%(combat sensors)= 10%. The other fighter Groups chance to hit the group with ECM's, Comb. Sensors is 100%-10%+550%-660%-30%(ECM)= -50% , the chance to hit is below 0% and so it's rounded to 1% which is the minimum chance in any situation (could have something to do with the Weapon modifier in components.txt file that is set to 0 for all small weapons (0+1)%=1%).
[This message has been edited by HreDaak (edited 15 May 2001).]
[This message has been edited by HreDaak (edited 15 May 2001).]