
March 13th, 2004, 09:44 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Global Enhancement Dispelling
Quote:
Originally posted by Yossar:
Number of provinces in the world has gotta be a part of that formula too. It's a lot easier amassing gems on a larger map.
|
This is already subsumed into the turn-time calculation. A larger map runs for a larger number of turns as well. To include world map size in the calculation would double-count this factor.
Quote:
If it's random which one gets knocked out when you cast a sixth enchantment and not based on gems added why would you add any gems? If I can knock out Norfleet's enchantment that cost him 1783+ gems with one of mine that just cost the base amount then there was no point in him adding all those gems.
|
It's random which one will get knocked out, IF one is knocked out. If you can't overpower ANY of them, they'll all stick. That's my theory behind doing it in reverse, DECREASING costs, by putting the strongest FIRST, so that it reduces the pool of enchantments which CAN be knocked out. It seems to work against the AI. I rarely have to squabble with humans over the global slots, to the same extent, though. Usually a human player will put a lot of gems into it, and when I blow his out of the water using my generally superior gem income, it goes down in flames taking most of his gem investment with it. Such is the price of not following my formula. 
[ March 13, 2004, 19:45: Message edited by: Norfleet ]
|