
March 14th, 2004, 02:12 AM
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Re: Blood Magic: The Truth behind those Fruiters that Practice it
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Originally posted by Spacepain:
Whew... lot of information there, esp. for a newbie. Let me try to summarize this.
1. Use scouts to harvest, because they are cheapest unit and cause the least unrest.
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I would.
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2. Build a lab in the provinces ur harvesting from to null the microing.
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Saves alot of time and frustration.
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3. Give scouts SDR(what is that btw?)
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Sanguine Dousing Rod. No, do not give scouts those, only Blood Magic Blood Hunters. It gives an Effective +2 Blood Level for Blood Hunting. Look at the MIQR for more information.
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4. Keep taxes down to prevent unrest
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Unless you like patrolling and moving your blood hunting teams around when the population drops to ~4k.
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Now my only concern is the unrest. For nations like Marignon with Diabolic theme, they have to be slanted towards turmoil, making unrest even more common. How do you supress this with out eventually wasting the entire population of a province? I doubt that a high growth for domain would compensate.
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Turmoil doesn't increase Unrest at all, only reduces gold income and increases chance for events. Growth is a good option if you plan on eating away at your provinces for blood hunting, but I don't particularly like it because the point/pop increase isn't what I consider the best investment if there are other options (Productivity, etc)
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