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Old March 15th, 2004, 07:02 PM
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Default Re: Moving Immobile Pretenders

Quote:
Originally posted by GavinWheeler:
I never got this. If the Sphinx isn't supposed to be an 'immobile' super combatant, the teleporting rock par excellence, what on earth is the justification for its high cost? You don't surely plan a strategy that relies on having your home citadel stormed on a regular basis.
Didn't IW reduce the Sphinx's point cost significantly in 2.08?

Quote:
For that matter, it could be cool have a pretender that was fully mobile on the battlefield, but could never leave his/her home province. Like a Genius Loci or similair spirit tied to a place.
Heh. That *would* be slick! "I am the Great Hama Dryad..."
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