
March 15th, 2004, 07:02 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: Moving Immobile Pretenders
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Originally posted by GavinWheeler:
I never got this. If the Sphinx isn't supposed to be an 'immobile' super combatant, the teleporting rock par excellence, what on earth is the justification for its high cost? You don't surely plan a strategy that relies on having your home citadel stormed on a regular basis.
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Didn't IW reduce the Sphinx's point cost significantly in 2.08?
Quote:
For that matter, it could be cool have a pretender that was fully mobile on the battlefield, but could never leave his/her home province. Like a Genius Loci or similair spirit tied to a place.
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Heh. That *would* be slick! "I am the Great Hama Dryad..." 
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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