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Old March 16th, 2004, 07:03 AM
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Default Re: Early Game, Mid Game, and End Game... What\'s the goal of each?

Quote:
Originally posted by Spacepain:
quote:
Originally posted by Norfleet:
Try Atlantis, or R'lyeh. That will impede the AI's ability to rush you, and you'll be able to experience a full game without being swarmed.
See, thats the confusing part... I can play the R'leyh, Ulm, Pythium, and any other race with respectable base units - units that are less vulnerable to being rushed early on- with relatively little trouble, and scrap wins - most of the time against - against easy AI. Its just a matter of more effectively utilizng resources than the AI, which isn't that hard, and having a little bit of luck.

When I start to approach magic *shudder* or try utilize a race without the really hardy units... things go down hill... quickly. Suddenly, I have to worry about not just keeping decent armies up to snuff, but I have that whole magic thing to worry about.

I tried Mictlan a few times and was repeatedly whomped, same goes with Machaka, Vanheim, Ermor (all 3 themes), etc...

So somewhere between the army part of the game and the magical side of the game I'm missing something.

There is nothing shameful using the basic units . Many good players win their MP game just by that.

Except for Mictlan, you can use similar heavy infantry tactics for Machaka, Vanheim and Broken Ermor. So, I don't know why you would have problem with them... Mictlan is hard - I'm still figuring out how to use it correctly.

There are tricks for the magic of each nations because they all have different combinations of magic paths. The is more variations if you used a magical pretender. It'll take a while to learn how to use magic efficiently. I've played the game for more than a year and I'm still trying different aspects the magic system on a weekly basis.

Try to get yourself familiar with one or two nations first. Even Ulm is not that limiting in magic, you just need to know the way...
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