It's a test game actually, only one custom AI in a small quadrant
My next game will probably be five custom AIs (I'll go in and tweak the files, + custom racial traits), and 3 or 5 starting planets this time, in a large quadrant. Might even try my hand at writing something for Game Stories (I explain the multiple planets as my pirates coming upon a peaceful researching race, and offering protection in return for construction abilities and technological advances

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At the time the game ended, I had three systems with homeworlds, no "colonies" (I thought I didn't check the boxes for only colonize planet type/atmosphere, but I guess I did). Then I had remote bases mining in four systems (4 SS, 1 BS), and ships mining in two asteroid systems (1 ES, 1 DN). Could have had more but it was only going to be a few turns until all the AI population died from Plague
I had built two Pirate Hoard facilities, never really had enough resources to store in anything more than that
