Hmm, I dont have the manual with me at work (which is a good thing, as I am already reading within this forum to much...

), but I recall that while melee was explained, it simply said something like ranged attacks are handled similarly. Well...
So I guess Precision is rolled against Defense with adding the usual open-2D6-roll, and Damage is exactly the same, i.e. Strength+WeaponDamage vs. Protection, +2D6 each. (Alhough most ranged attacks ignore Strength and have a higher Damage-value.)
Can someone add the Range value and the actual Range to the picture? Perhaps ActualRange-Range is used instead of Defense, but then, were does Defense from Shields kick in against missiles?
How do I advance flying mages like those of Caelum without a staff of storms? Attack one turn seems deadly to me with flying mages in good weather conditions, let alone the fatigue flying gives...
(at SaberCherry: Thanks for your comment, but my emphasis was not meant to be on the "+", but rather on the general range-mechanis as asked above now. - My fault, now that I reread my previous-post again.)
[ March 15, 2004, 16:11: Message edited by: Chazar ]