
March 15th, 2004, 07:40 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: The Good, the Bad, and The Ugly: Spells
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Originally posted by Arryn:
... unless it's your own troops being shot in the back.
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Do you mean that literally or really just roll-eyed? I mean, this game is so complex, I would not even wonder if they had implemented a rule that shields only work in the direction the unit is facing!!!
Quote:
Originally posted by Norfleet:
Well, like in real life, nothing is more accurate than friendly fire.
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Yes, I already noticed that!!!
Mages do not use gems if the opposition is (or rather seems) weak ... shouldnt Archers cease fire if the traget is already swarmed by friendly units???
I know that this "no-gem-usage-for-whimps-rule" annoys quite some people (or rather the definition of whimp is what annoys them), but this would also solve the missing "fire and hold"-command: Fire = Fire until no sensible targets. Propably it wouldnt even affect balance that much, since its the AI's choice when to cease fire...
(Besides: I'm still not clear about the Range-value then. It's the max range, ok, but how does precision and actual range influence the target square choosen...?))
[ March 15, 2004, 17:41: Message edited by: Chazar ]
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