View Single Post
  #9  
Old March 16th, 2004, 02:37 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Can one remove certain spells from the game via a mod?

Ah hey thanks for that quick reply.
OK. Now I think I understand. Will do as you say.
But: wouldnt it make sense to keep these things separate? So that for example if this BoW mod screws something up, I dont screw up the Salamander mod? Or if I send someone the "sacred salamander" mod, he or she doesnt get the BoW-nerf automatically (in case he or she really wants to use that spell)?
Reply With Quote