Re: Can one remove certain spells from the game via a mod?
Ah hey thanks for that quick reply.
OK. Now I think I understand. Will do as you say.
But: wouldnt it make sense to keep these things separate? So that for example if this BoW mod screws something up, I dont screw up the Salamander mod? Or if I send someone the "sacred salamander" mod, he or she doesnt get the BoW-nerf automatically (in case he or she really wants to use that spell)?
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