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Old May 18th, 2001, 09:34 PM
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Default Re: Pirates & Nomads update

quote:
Well, keep in mind that I'm using the pirate mod here... and using the Cheap "weapon" mount, which makes all non-weapon components have 1/5th the damage, and I believe 1/2 the cost (not sure on that, but SJ is taking it out, so it doesn't matter much anymore
Yeah. Cheap mounts screw up the SE4 damage routines, but the way it works now (latest V1.5) is:
Mount : effect
A+: +100% price, +40% HP
A : +50% price, +20% HP
B : normal
C : -20% price, -50% HP

quote:
SJ, I'll swing by mod forum and pick it up, then run through it when I get home tomorrow. I don't think there should be a problem with 6x solar sails unless it has "engine" attached to it. I'll try to make an AI do it.
There are currently two copies of the Solar Sail.
- Exact normal copy from SE4
- "solo model", which has 1 standard movement, and one less bonus movement than the equivalent normal sail.

Ie. the solo model counts as an engine, in order to get SE4 to recognize that the ship's movement is 3, not zero.

If nessesary for AI purposes, I would be willing to reorder components.txt.
Eg. move solar sails ahead of engines, if the AI picks the Last available component.

I would also want to discourage most AI races from tring to build engineless ships. (but if you want to do it, go ahead )

-----------------------------------------

With this new solar sail thing, who would like a new "Die-Hard Sailors" racial trait, that would make you give up fancy engines in favour of more powerful sails and sailing techniques? (Ie. Solar Sail V's, and no engines beyond Ion III)
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