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Old March 16th, 2004, 06:26 AM

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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Norfleet:
Maybe, but the only time I find a wizard's tower is really sufficiently faster is when you're building it by magic with the Wizard's Tower spell. Anything else just doesn't really satisfy a "need it done yesterday" situation. 2 turns, 4 turns....eh. I can afford to wait 2 turns to get a proper castle with a better 40 admin. If I just need a fast castle because all I need is mages, I could just use the Mausoleum or something instead. I'm not saying the Wizard's Tower is something that nobody would EVER take, like, say, the Mountain Citadel, but it *IS* a little steep.
10 Admin is 5% Income and only in provinces in which you build a castle. If you want to use a Mausoleum you get 25 Defense, which can be battered down by a militia with a toothpick. As well as costing you 40Dpoints and 5% income. There are situations where certain castles are usable. But I find in the variance of games and playing, that the Wizard Tower is fully worth it's cost. As much if not more in large games as small.

Quote:
Hey, now that's just insulting. I *DO* play other nations from time to time. And what's wrong with the World map? I *LIKE* the world map! It's an excellent map for innumerable reasons, among which includes the fact that I can explain what's going on to somebody who isn't in the game without laboriously taking screenshots.
I never said anything was wrong with the World Map. I said your perspective and resulting comments might be skewed by your particular playstyle. Making definitive statements like "THAT much faster" are derived from you playstyle. I consider it much faster because you can build 2 in the time it takes to build 1 castle, that's "Much Faster" to me, by the definition of th word. Just like "cheaper" is defined by it costing less. If you mean to say "In my experience, where I play in this playstyle, 2 turns and 33% Gold is not that big a deal" you can and definitely have a point for it, but saying it's not much faster is untrue.

Quote:
I can understand your perspective on the matter, given that your attitude towards my World map preference is clearly less than favorable: You undoubtedly play primarily on rush maps where a long-term, more patient view of the world is not valued much, and paying an extra 40 points for a tower you can slap up now, now, now may very well pay off better in such a situation than a longer view of things.
Well then your view would be skewed. I play all types of games from big beastly long ones that I'm still playing 3 months later, to quick rush games, to VP games, to DominionWin Games, so I have a varied look on things. But if you want to lump yourself into the 'long term and paitent' and me into the 'rush' so you can try to prove a point, it is not proven.

I actually prefer Wizard Towers in the "Long term and Paitent" games because as the game progresses the use of Raiding is more and more apparent and Single or Teamed SC's flying in cannot siege a fortress in all reality as well as nulls the advantage of Ghost Riders. But of course that might be my 'rush' mentality talking.
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