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Old March 21st, 2004, 07:50 PM
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NTJedi NTJedi is offline
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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Graeme Dice:
Something which does not exist cannot be either known or unknown.
I went and acquired actual proof where the phrase ‘known and nonexistent’ are being used to further prove my point. Despite all this actual physical proof I seriously believe PeterEbbesen or Graeme Dice lack the honor to apologize for being wrong and rude.
I would also like to point out that they have not given any proof except for their weak opinion.


Supreme Court Document
Municipal Research & Services Center of Washington

http://www.mrsc.org/mc/courts/suprem...58wn2d0180.htm

“1] PRINCIPAL AND AGENT - LIABILITY OF AGENT TO THIRD PERSON -CONTRACTS IN NAME OF PRINCIPAL - NONEXISTENT PRINCIPAL. Where an agent for a nonexistent principal enters into a contract in the name of such principal, and all parties to the contract know the principal to be nonexistent,……. “

Mail Tribune Online
Newspaper Publication
http://www.mailtribune.com/archive/2...9/edit/let.htm

“If President Bush "touted 100,000 jobs more logging on federal lands could bring to the Northwest" that are now known to be nonexistent……”


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edited my post so it would not take up so much space.
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At the start of the game the programmer would know the copper mine to be nonexistent. The copper mine however would remain unknown and nonexistent to all other players.

The prehistoric plants example is one of the best examples since during the present they are nonexistent yet depending on the specimen can be both known or unknown. The copper mine is very much the same except that it qualifies as being in the future and not the past.

[ March 21, 2004, 18:21: Message edited by: NTJedi ]
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