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Old March 19th, 2004, 03:26 AM

Norfleet Norfleet is offline
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Default Re: 2 Paralyze Bugs(In 2.08, no less!)

Quote:
Originally posted by Vicious Love:
Base precision 18, even more with an eye of aiming, which ain't permanent for an immortal, dontchaknow.
Afflictions incurred by the insertion of organs is no longer permanent, even for immortals? I was under the impression that even an immortal would permanently suffer the affliction until the item was removed, which, in these cases, can only be removed by death.

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I gave him a proper war hero's mummification, and he rose again, all stats and abilities intact, including paralysis. He had overland and tactical movement 0, and his icon read "Paralysis(46)" which, incidentally, was the number of paralyzed turns he'd had left when he was killed.
A unit which dies paralyzed will come to (un)life again paralyzed when mummified. However, it will go away when he gets into a fight. I think. It will DEFINITELY go away AFTER a fight, for sure.

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This may not quality as a bug, but paralysis still seems horrendously overpowered. Even when cast by lizardman shamans or targeted against pretenders and other high MR creatures, I've NEVER seen this spell fail, and it always seems to Last the entire battle.
A bug which supposedly made paralysis twice as effective was it should have been was allegedly fixed in 2.08. The duration still is permanent, however. This may or may not go away in 2.09.

I want to say that I have faith that Illwinter will fix it, but given my years of experience with gaming and patching, that would be lying. Still, if anyone can do it, it would be Illwinter. They're the best I've seen.
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