
March 20th, 2004, 12:03 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Air 9 bless: useless?
Quote:
Originally posted by archaeolept:
I think Blood 9 is arguably useful for Marignon Diabolic Faith in multiplayer.
dirt cheap auto-curses act as a deterrent, somewhat like miasma.
as well, the +4 str would quite help their dual attack...
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Except that you need to lose a troop for it to work
Still, I guess you might be right. While taking down a Knight of the Chalice is surely worth a curse, it might not feel so worthwhile with the flagellants. On the other hand, flagellants benefit much more from a high air or fire blessing than blood. The first allows them to avoid being mown down by archers, the second deals much more damage than the blood +4 strength bonus ever did.
At the end of the day, I think that, as your opponent, I would prefer my troops to end up cursed after defeating yours rather than dead after failing to do so because you used a stronger combat blessing.
Having my own troops cursed (yet victorious), while bad, is not very bad. The only troops I hate having cursed are my important commanders, and an enemy does not need blood-9 in MP to curse those, he can usually make do with totem shields.
That said, I have not tried actually facing a blood-9 Marignon blessing in MP. Who knows, the reality of it might change my perception. 
[ March 19, 2004, 22:05: Message edited by: Peter Ebbesen ]
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