
March 20th, 2004, 10:28 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Game balance issues, again...
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Originally posted by Norfleet:
You have no idea. No idea at all. Wish-produced blood slaves? Not a problem. And SOMEBODY was feeding me 700 gems a turn....unless that was kickbacks from own spells. Either way, you seemed barely able to muster a paltry 3 angelic hosts a turn.
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Well, you get a 25% kickback on all non-blood, non-astral rituals and forging you or any other players do when Arcane Nexus is in effect.
In effect, if you forge 4 Clams of Pearl for 40 water gems, you receive 10 astral gems in kickback next turn - which can be turned into 5 water gems, if you so desire. In effect, the Arcane Nexus can be considered to cut 1/8th off the price of any of your monthly non-blood non-astral forging and rituals (well, actually better than that, but that is its least possible effect )
To receive 700 astral gems from the Arcane Nexus would require all the nations in the world to use 2800 non-astral non-blood gems per round, which is an awful lot, but certainly possible in the end-game on a large map, particularly if gem production has been significantly boosted with fire fetishes and clams of pearl (with astral gems alchemised to other types of gems for ritual/forging purposes)
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When I said Death before Dishonour, I meant alphabetically.
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